Next Time You're Asked, "What Does it Take to Make a Game?"
What if Andrew Ryan & Frank Fontaine succeeded in producing the perfect Rapture Wives? And if you can't escape Rapture, you'll be turned into one too!
• NARRATIVE DESIGNER • SCIENCE FICTION WORLD BUILDER •
• COMBINING GAME NARRATIVE WITH EXPERTISE IN FILMMAKING & ARCHITECTURE •
Botz, Bugz n' Bytes Narrative Bible Release
Voice Prints, Cinematic Essentials, & Location Landmarks
Sneaky Ways to Save the Planet? Slide Some Climate Awareness & Action into Your Games
Remedy's Horror Reanimated Me: Alan Wake II
Creative Team Leadership: Discover, Evolve, & Nurture the Project Vision
Game Trailer Feedback: Make it Actionable & Supportive
Star Wars Batuu Bounty Hunter: Solo (Not that Solo)
South of The Circle: Bittersweet Atomic Memories
Detroit Become Human: My Android Mind Palace
Immortality: Be Kind, Rewind!
Core Design Principles: Accessibility & Sustainability
Narrative Design Embraces Environmental Storytelling
Before Your Eyes: Owning Your Life
What's in Your Pipeline?
Which Platforms Are You Using?
Citizen Sleeper: Dice Rolls Make the Space Station Go Round
Katamari Damacy: Silly, Silly Physics!
Audible: Do I have a problem?
Overboard! The Thrill of Murder, The Smoothness of Solitaire